#include <commands_3dm.hpp>
◆ asTuple() [1/2]
| auto mip::commands_3dm::Sensor2VehicleTransformEuler::asTuple |
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inline |
◆ asTuple() [2/2]
| auto mip::commands_3dm::Sensor2VehicleTransformEuler::asTuple |
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const |
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inline |
◆ create_sld_all()
◆ extract()
| void mip::commands_3dm::Sensor2VehicleTransformEuler::extract |
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Serializer & |
serializer | ) |
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◆ insert()
| void mip::commands_3dm::Sensor2VehicleTransformEuler::insert |
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Serializer & |
serializer | ) |
const |
◆ DESCRIPTOR
◆ DESCRIPTOR_SET
| constexpr const uint8_t mip::commands_3dm::Sensor2VehicleTransformEuler::DESCRIPTOR_SET = ::mip::commands_3dm::DESCRIPTOR_SET |
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staticconstexpr |
◆ DOC_NAME
| constexpr const char* mip::commands_3dm::Sensor2VehicleTransformEuler::DOC_NAME = "Sensor to Vehicle Frame Transformation Euler" |
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staticconstexpr |
◆ FIELD_DESCRIPTOR
◆ function
◆ HAS_FUNCTION_SELECTOR
| constexpr const bool mip::commands_3dm::Sensor2VehicleTransformEuler::HAS_FUNCTION_SELECTOR = true |
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staticconstexpr |
◆ NAME
| constexpr const char* mip::commands_3dm::Sensor2VehicleTransformEuler::NAME = "Sensor2VehicleTransformEuler" |
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staticconstexpr |
◆ pitch
| float mip::commands_3dm::Sensor2VehicleTransformEuler::pitch = 0 |
◆ roll
| float mip::commands_3dm::Sensor2VehicleTransformEuler::roll = 0 |
◆ yaw
| float mip::commands_3dm::Sensor2VehicleTransformEuler::yaw = 0 |
The documentation for this struct was generated from the following files: